
In 1968, at the Fall Joint Computer Conference in San Francisco, a demonstration that has been considered integral in the development of new media occurred. It was a demonstration of interactive computing and it was a success. English, Engelbart, and their crew at the Augmentation Research Center created it. The ARC originally wanted computers to be focused towards being used by experts, however funding fell towards other companies and what resulted was the user-friendly technology we have today (Think: Apple). Engelbart also advocated a “bootstrapping” principle through which users could become creators, but today the distance between user and creator is vast. However, in class we have been discussing recently developed games where this distance has been greatly reduced (LittleBigPlanet and Spore). Another focus of Engelbart’s was the importance of shared space and a network, which we have now with the Internet. Several terms used in this essay have become very important today. The mouse has become a household name and the “proposed ARPA computer network” is what has become the Internet. While I enjoyed the ideas that Engelbart and English came up with, I am glad that technology has created a user-friendly computer like the Mac.
17. From Software – Information Technology, Its New Meaning for Art

In 1970 an exhibition called “Software” was held, and was unsuccessful in many ways. Like today, when personal computers are sometimes difficult to work with, the computers the exhibition was using were troublesome and prevented much of the artwork from working. The catalog, by Ted Nelson, entitled “Labyrinth,” was interactive and claims to be the first publicly accessible hypertext. The goal of the exhibition was to focus on “information processing systems and their devices,” not to bring artists and technologists together, but to “redefine the entire area of esthetic awareness.” I think that, other than the conceptual works included in the show, “Seek” was a very interesting piece in which a machine responded to the unpredictable behavior of gerbils.
18. Constituents of a Theory of Media by Hans Magnus Enzensberger

In this essay, taken as critical to the theory of media are Marx’s definitions of base: forces and relations of productions, and superstructure: political systems, religion, media, etc. Enzensberger proposes a new organization of media. He sees how technology is held only by the wealthy and wants to change this dynamic so that we have a “network like communications [model] built on the principle of reversibility of circuits.” One example of this would be a reader created newspaper. Enzensberger’s main goal is to bring media equipment into the space of social conflict. I like Enzensberger’s call for technology in schools, and daily we see more and more, schools being supplied with the computers and other technology to keep their students well equipped for learning.
19. Requiem for the Media by Jean Baudrillard

This essay is Jean Baudrillard’s response to Enzensberger’s above essay. Baudrillard argues that media serve a social function and that Enzensberger’s proposed “organized reversible circuits” are not enough. For Baudrillard, the problem lies in the model of communication. He will not accept a reversibility of the roles of producer and consumer, but a transgression of them. I thought it was interesting that our book suggested blogs as an interesting example of this kind of dialogue, with users responding to postings.
20. The Technology and the Society by Raymond Williams

Raymond Williams claims that the “flow” of television is more important than the “program.” He approaches the topic of “technological determinism” as well. This term, made famous through McLuhan, “frames questions around technology in terms of technology’s ‘effects’ on the culture.” Through the development and changes in television, this technology has become a part of our lives that we would really miss if it were gone. I liked how it was also discussed that the internet is still being created through “social processes interacting with scientific/technical processes.” It is interesting that I am a part of the growing internet, that user-responsive development is crucial to the growth of the internet.













